Developer guide
How Indie Games Show works when you list a game: the account, the form, the review, how players find you, and what every tool in the Developer Center is for. Listing is free, and there is no paid placement.
1Set up your account
- Choose “Developer” when you sign up
Only developer accounts can submit games and open the Developer Center. A player account cannot switch itself; if you already have one, write to us and the team will change it.
- Confirm your email address
Until you confirm it you cannot post, answer or vote. The confirmation link is in the email we send when you sign up.
- Fill in your studio profile
Developer Center → Studio profile. Choose whether your games are published under your own name or your studio’s — that name is what players see on every card and page.
- Apply for the verified badge (optional)
Developer Center → Verification application. Give us at least one thing we can open: a website, a store page or a social account. The badge shows players we checked who you are; it does not unlock anything — every tool works the same without it.
2Submit your game
The form has four steps, with a live preview of your game page beside it. Nothing is uploaded to the site: pictures and videos are links to where they already live.
The basics
Title, a short description of 50–300 characters, a one-line tagline (the “10-second pitch” players read first), a cover image address and, if you like, a wide image for the top of the page.
Media & trailer
A YouTube, Vimeo or Steam trailer link and screenshot addresses. Not out yet? Tick “Send players to my wishlist page” and add your wishlist link — the big button becomes a wishlist button.
Genre & age rating
Up to five genres and themes, the platforms and player modes, and your IndieGamesShow age rating declaration: the level and what is behind it.
Story & links
The full description, a note from you, system requirements, the release date, and your store and community links. At least one store or official site link is required — every click goes straight to you.
- Have a Steam page? Paste its address in “One-click store import” and the form fills in what Steam already knows. Check it before you send.
- Your unsent form is kept in this browser while you work. “Save as draft” keeps it on the site; “Submit for review” sends it to the moderators.
- A trailer is optional but strongly recommended — it is what the game page, the showcase and the Game of the Week play.
3Review and going live
- The inspection bot looks first
It checks that the store link works, the cover image loads, the game is not already listed and the text does not read like an advert. It never rejects anything — the most it does is hold a submission and tell the moderators why.
- A moderator decides
Approved, it goes live at once. Not approved, you get a notification with the reason; fix it in the Developer Center and send it again.
- Editing a live listing
Your changes appear straight away and the game stays live; a moderator is shown what changed. An edit that breaks the rules takes the listing back to review.
4Release stage
The stage you choose changes what players can do on your page. You can change it any time in the Developer Center.
| Stage | Public posts | Private feedback to you | The big button |
|---|---|---|---|
| In Development | — | Wishlist, if you gave a link | |
| Coming Soon | — | Wishlist, if you gave a link | |
| Demo Available | Your first store | ||
| Early Access | Your first store | ||
| Released | — | Your first store |
“Send players to my wishlist page” makes the big button a wishlist button at any stage. Private feedback is read only by you and never affects the page.
5How players find you
Every eligible game gets a fair chance to be found. Nobody can pay for a place, and advertising never changes an order. Each list has its own rule, written on the page:
New
The newest games to go live.
Rising
Player interest this week compared with the four weeks before.
Most Supported
The strongest recent support from players.
Under the Radar
Games few people have been shown yet, where those who saw them took a real interest.
Hidden Gems
Chosen by the editors.
Recently Updated
A new devlog brings your game back here.
Community Picks and the Game of the Week
Every week, each eligible player has 3 selections. You cannot pick your own game, and team accounts are not counted. When the week closes, its three most-chosen games are candidates; once an editor approves one, it is the Game of the Week in the home page showcase, with its trailer, for the following week.
Learn the voting rules →6The Developer Center
Everything for your games is in one place. What each page is for:
- Overview
- Your key numbers, a 30-day chart per game, and the latest comments — you can answer them right there.
- Your games
- Every listing with its status; edit, change the stage, or send a draft for review.
- Statistics & analytics
- Views, clicks to each store, click-through and how long people stay on your page. Counted in totals — nothing about who.
- Community & comments
- What players post about your games, in one list.
- Private feedback
- Notes players send only to you while the game is in development, a demo or early access.
- Updates
- Write devlogs — see below.
- Quick Pitch
- The hook, why to play it, what is behind it and what inspired it — the short version of your game players see first.
- Studio profile · Verification application · Settings
- How you appear, the verified badge, and your account.
7Devlogs
- Post from Developer Center → Updates
Pick the game and the kind — major update & patch, tech & engine, art & sound, challenge & post-mortem, or early play & prototype. Add a version tag like “Patch 1.2” and a screenshot link if you have one; without one the game’s cover is used.
- Your followers hear about it
Players who follow or support the game get a notification, and the game moves up in Recently Updated.
- Players like it and ask questions
Every devlog has its own page. You are told when a question arrives; your answers are marked “Developer” so players can find them.
- The editors can feature it
The featured devlog on the Devlogs page is an editor’s pick — or, when there is none, the most liked devlog of the week.
8Community
- Answer players under your game and in the community. Replies from a game’s developer are marked, and players notice.
- As a developer you can open a Q&A (AMA), announce an event, and run a playtest for your own game — players join it and tell you when they have finished.
- Polls and the community’s votes on topics are counted like everything else: one account, one vote.
9Rules and fair play
- List only games you make or represent. One person, one account.
- Do not manipulate votes, support or visibility — second accounts, bought votes and organised brigading are the one thing the site defends hardest.
- No sexually explicit material, hate, harassment, scams or malware. Violence and horror in games are fine.
- Private feedback is private: do not republish it to embarrass somebody.
10Help
Stuck, or think a decision about your game was wrong? Write to info@indiegamesshow.com — a person reads it.